Inside this 160-page hardcover book you’ll find lore for both the iconic, mist-shrouded town of Kingsport,
Features:
A brand-new archetype for players to use: the dreamer, an adept visionary who can find inspiration in even the most horrifying of moments. Includes an entire new roster of knacks for the dreamer to tap into.
A dozen mini-mysteries to spark inspiration and give GMs a place to start when featuring many of the different locations introduced in the Kingsport and Dreamlands chapters.
New equipment, relics, tomes, and the addition of ship profiles and guidance on sailing, whether at sea or in the skies!
The introduction of a new type of reward that investigators may encounter on their adventures–favor, a mechanic that gives special perks for winning the approval of certain people and creatures.
Over a dozen new NPC profiles that include both classic Arkham Horror enemies and potential allies as well as all-new Dreamlands-inspired entities and creatures.
A deeper look into two Ancient Ones mentioned in the Core Rulebook, plus the inclusion of a new Other World and an Ancient One that hasn't been previously introduced into the RPG.
An adventure, Dream Manifest, that features both Kingsport and the Dreamlands, so GMs and players can dive right into the new setting materials!
One double-sided poster map and one smaller double-sided battlemap (the battlemap is included to enhance the included Dream Manifest adventure).
Contents:
1x Arkham Horror RPG: Dreams of Kingsport
Please Note:
Printed material is supplied in English.